The martial abilities of the monk accelerate the focus generation of the cipher. Also +1 Int AC and the BAB loss is mitigated by possible Arcane Pool enchantment.Monk/Cipher: I just like both classes, but I don't see how these classes have synergy or support one another. I solve this by dipping 1 level in Sword Saint and picking Fauchard, which gets me both the proficiency and Focus for free. With Martial Proficiency that's 3 feats - a bit much. Also I need W Focus for Dazzling Display. One issue is that the for me the best 2-handed weapons are Fauchards (also the Mastery is the best combat manouver weapon, by far) and they require exotic proficiency. I also like big crits, so Improved Critical (neat with Serpent Prince 15-20/x3!). Having all enemies flat footed makes hitting them pretty easy. I like to hit stuff, so I have one other character - Val or Jaethal specialize in Persuasion feats and Dazzling Display and get Weapon Focus - Dazzling Display - Shatter Defenses on all my strikers (except Freebooter Ranger, who skips WF and DD and goes straight for Shatter at Style feat at level 6). So for me CE, Trip, Greater Trip, Fury's Fall, Tandem Trip. I also recommend Crippling Strike after Vivi level 10, perhaps some Preserve Organs, if you can fit them (I plan for 2x - and no Mummification, as my end-game weapon will provide permanent Freedom of Movement). You absolutely should pick mutagen upgrades though. Note you can get "Combat Trick"-s on Discovery levels, possibly providing as many feats, as a pure fighter would have. Plus with Feral Mutagen you get additional Bite attacks, which can trip enemies with the Cloak of Winter Wolf without sacrificing regular attacks (and Feral mutagen 3 max BAB natural attacks absolutely dominate from level 2 till at least till mid-levels, probably even longer). I'm a big fan of Greater Trip and with up to 42 Strenght and 28 Dex you can get a very respectable CMB. In general I like 18 Str, 14-16 Dex (to help with armor and for Combat Reflexes, as I get lots of Attacks of Opportunity), 14-16 Wis (for monk AC and Will saves I went with Hungerspawn Tiefling, which gets bonuses to Str and Wis, as well as CMB/CMD boosts), a little Int (I went 13 to pick Combat Expertise as my first feat). There are enough stat and AC boosting items (plus higher level Str mutagens boost Dex as well) to make it a worthwile option and actually exceed heavy armor bonuses (note +8 AC bracers, just 1 shy of full plate but with no Dex limit!), particularly with a lawfull good monk for the +5 dodge robes. For my Mk2 I went unarmored with a dip in monk. Well, depends if you want heavy armor or unarmored. If you are a arcane caster and do not have Grease at level 1 or whichever lowest level you can get it, play something else. Getting up triggers attacks of opportunity. Everyone and their mothers can shoot you at -1 to-hit or beat the shit out of you in melee at a +4 bonus to-hit. A prone character is at -4 to-hit for melee attacks and downright can't use ranged weapons other than a crossbow. Oh, and if you get hit? Balance check again or down you go.Ĩ. How many monsters do you think have 5 ranks in Balance?ħ. Even after all that, you remain upright, if you don't have 5 ranks of Balance ( ranks, not check), you are considered flatfooted. Want to double move to get out of the area? Make two checks instead of one (basically 2 move actions). If you are still in the Grease area after the move, you make a Reflex save or fall over.ĥ. If you made the check, you move at half speed, which means no 5ft move for you and every move attracts attacks of opportunity. Fail by more than 5, you just fall over, no save.Ĥ. Fail, and you not only not get to move, you must make another Reflex save or fall over. If they made the save, if they want to move or do anything at all, they have to make a Balance check DC10. Everyone has to make a Reflex save or fall down.ģ. You cast it on the surface under the guy, not on him.Ģ. Grease is a horribly broken 1st level spell and has been since the 3.0 days.
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